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BunkerCup 2010 Rules

|>B<|Cup / Dev1ous Cup 2010

6 VS 6
Global 6v6 Config

Start: 25 Jan 2010
Signups open: Soon
Signups closed: Jan 18 2010

Allowed Players:

Division 1:
(Low / Med)
-Team + GUIDS Registered on Clanbase
-No CB banned players
-GUID must be older than Nov 01 2009
-Full lineup + Backups must enter PBguid on the cup website
- After signups end new players can only be added 1 week before match and with approval of cupadmin)

Division 2:
(Beginners / Low-)
-No PB banned players (No matter how old)
-GUID must be older than Nov 01 2009
-Full lineup + Backups must enter PBguid on the cup website
- After signups end new players can only be added 1 week before match and with approval of cupadmin)

1. Introduction
This info is compiled with help from the clanbase website (http://clanbase.ggl.com/rules.php?lid=984) [clanbase.ggl.com]
Almost all is the same, some minor changes.Please take the time to read through our rules before you start playing in the |>B<| Cup.
Knowing the global ladder rules will avoid conflicts and will increase your chances of winning conflicts.

The General rules section covers the default punishment for breaking the rules, our right to broadcast matches, the complaints system and what counts as official match rules. The rating system is explained in detail, and provides information about the number one spot.

2. Match rules

**Spawkilling / Spawncamping / Selfkill in fight / Tk-Revive Allowed **

NO SPAMMING global chat during MATCH !
Respect the admins on the guest servers!!
Respect your opponent !

1. All matches are played in the Stopwatch mode.
2. Only 6on6 matches are allowed. All matches that are played with a different teamsize will be cancelled.
3. The match is played at least on 2 maps. One SW round (attack/defense) will be played on each map.
4. The clan who made the challenge will choose which map is played first.
5. Each team will decide on which side to start on the map chosen by opponent.
6. In case the game is tied after the 2 first maps, an extra round MUST be played on one of the remaining maps from the maplist.
The third map will be selected using the elimination system. The winner of the coinflip eliminates the first map, followed by the other team until one map is left to be played.
When a map is selected, the team which didn't have final pick chooses who attacks first.
7. Ties are allowed but only if the third map (decider) has been played and both teams did not set a time (double fullhold in decider).
8. Map wins are added to determine the score: the team that wins a SW round (a map) receives 2 points; if both teams fail to set a time in a SW round (double fullhold), both teams will get 1 point.
9. A maximum of one soldier class per team is allowed.
10. Only 1 riflegrenade is allowed during the match per team (this doesn't limit the number of engineers using a rifle, only the number of engineers using a riflegrenade).
11. Following tactics are to be considered illegal:
* boosting more than 1 person
* making weapons recharge faster, or making recoil disappear
* pausing the match intentionally during the movement of the crane on Supply
* Using the stairs satchel charge controls bug in Supply
* using any tactic that causes you to "lag" or "teleport" or "simulated packet loss" meddling with the video card to go against any of the pb settings.
This includes the use of inadequate MAXRATE settings to cause lag.
* bug exploitation of any kind

3. Maplist


* Reactor Final
* Missile_b3
* sp_delivery_te
* bremen_b2
* sos secret weapon
* radar
* supply
* sw_goldrush_te

1. All teamcommands are allowed.
2. Client settings while testing servers before the match:
* snaps: 20, rate: 25000
* cl_maxpackets: 40

5. Server settings

1. Matches will be played on servers running the latest official aproved version of Wolfenstein: Enemy Territory and the associated maps. ET 2.60b and ETPRO (3.2.6) with the latest Global6v6 config will be used.
2. All matches are to be played with the standard ETpro settings with the exceptions defined in the ClanBase Server Config.
3. The ETpro sv_cvars are used instead of punkbuster's pb_cvars (list can be requested by typing "b_cvarlist" in console while on the matchserver).
4. PunkBuster is required, although the cvarlist should be empty. These are the settings to be used:
* pb_sv_enable
* pb_sv_cvarempty
* pb_sv_kicklen 1

6. Demos and screenshots

1. All players are required to record full ineyes demos of themselves in all matches. Demos do not have to be uploaded, unless asked for by admin. Type: /cg_autoaction 7 before match.
2. Serverside autoscreenshots and logging is highly recommended, these are the server settings that should be used:
* pb_sv_autoss 1
* pb_sv_autossfrom 300
* pb_sv_autossto 1200
* pb_sv_ssfloor 1
* pb_sv_ssceiling 500
* pb_sv_ssdelay 15
* pb_sv_sspath
* pb_sv_ssheight 240
* pb_sv_sswidth 320
* pb_sv_ssSrate 1
* pb_sv_ssxpct 50
* pb_sv_ssypct 50
* pb_sv_cvarlogging 2
* pb_sv_cvarwalk 4
* pb_sv_cvaruserpulse 15
* pb_sv_cvarchangedpulse 15

7. GUID's

1. GUID's are unique identifiers used in games to recognize players. Examples: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DWM client nr and Xbox Live Gamertag.
2. Every Ft leader / Clanleader should post his players containing names used during match and PB guids on the Applicant page
3. Guids must be older than Nov 01 2009 Players who did not register the correct GUID will be considered freelancers.
4. Only the last entered GUID will be considered as valid to play with.
5. It is the clan's responsibility to validate GUID's BEFORE a match has started.
Match disputes will not be accepted once the match has begun.

8. Miscellaneous rules

1. Substitutes are allowed but can be done only during map changes, intermissions or pauses. A maximum of 2 substitutes are allowed per team in the match.
2. Both players have the right to pause the match, 2 times per round.
3. One spectator per team is allowed. Unless there is ETTV, in that case 0 players are allowed to spec. Teams should use the /speclock command to block the view of the opponent's spectator and /specinvite to invite theirs. Spectators must be muted.
In case the match is selected for coverage, ETTV present, spectators must follow the match using ETTV and they will not be allowed to be in the gameserver.

9. Cheating and abuse

1. The cheating and abuse policy applies to all |>B<| CuP servers. Any cheating or abusive behaviour during a match will result in a forfeit loss.
2. It is strictly forbidden to use accounts of other users, even if the users are in your clan. Such cases will always be considered abuse and subject to temporary bans. This does not apply to players who are forced to share GUID's.
3. It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules.
4. All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a match, leads to a forfeit loss, and could lead to a removal and ban from ClanBase in major cases.
5. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
6. The following tactics are to be considered illegal:
* Intentionally blocking a door on any map.
* Making weapons recharge faster or making recoil disappear.
* Making any map environmental aspects (fog, grass etc) disappear if forbidden by pb settings (e.g. the use of cg_atmosphericeffects "0" is legal).
* Boosting more than 1 person
* Using any tactic that causes you to "lag" or "teleport" or "simulated packet loss" meddling with the video card to go against any of the pb settings.
* Planting the dyna which requires a man tower (boosting)
* Planting the dynamite at the back of the guns on oasis
* Shooting with mortar through bunker roof on supplydepot2
Some of the tactics are very questionable so:
* Planting the dynamites in weird places on goldrush is allowed.
* Boosting on radars to get the objective is allowed.
7. Referee abusing will cause forfeit loss of the map.

10. Before the match

1. The Cup-Admins will have personal contact informations for every participating team and will hand out the server infos 10 minutes before the match to each team-captain. If the admin is not available at that time try to contact any other admin either by irc, msn or personal message on the |>B<|-Forum.
2. If the team-captian is not online 10 minutes after the standard starting time and the Cup-Admins are not informed that someone else from the team will work as a captain on that special date the match is automatically a forfeit win for the other team
3. If one of the teams is not able to have a 6-man lineup on the server 15 minutes after the standard starting time it is again a forfeit win for the other team. There will be no exceptions from that rule.

11. During the match

1. Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.
2. If one clan walks away from the match, the score at the time when their last player quit can be considered to be the result of the match by the clan that stayed. If this score doesn't reflect the probable final outcome of the match, ClanBase can change it to the advantage of the clan that stayed.

12. After the match

1. Either clan can enter the result of a match, on the Cup website, unless the other has already done so. A match result can be:
* The real score of the match.
* A no-show if the opponent didn't show up.
* The result reflects the punishment specified in the rules which the opponent violated.
* A forfeit if the opponent violated rules with no punishment specified.
2. In case of a no-show it's strictly forbidden to fill in any score (even 1-0), even when both clans agree. Instead you must write "no-show" on the result form. No-show matches where a score has been entered may be cancelled or changed to a no-show without warning.
3. Once one clan has entered a result, five things can happen:
* The score is edited by the clan that entered it.
* The score is accepted by the other clan, and ladder ratings are adjusted accordingly.
* The other clan refuses to accept the score, and enters another result.
* The other clan refuses to accept the score, making it a match conflict (see below).
* Both clans do nothing for 4 days, after which the score is accepted automatically.

13. Match conflicts

1. After the match the exact score has to be posted by one team (preferably the captain) on the Cup website. If the other team does not agree with this score they have to inform the match-admin. If the Admin is unable to solve the situation at that point he will request every player to upload his demos so he/she and the other admins can review the case. These situation normally should not happen due to the fact that the admins will be most of the time on the server during the match.
fields marked with (*) are required
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